Wednesday, January 21, 2009

Legend of the Drunken Swine...Progress


Making progress on this idea, though I am working alone I am actually moving forward and smoothly. After doing the interior of the Shaolin Temple I made a quick addition to the scene, I added the Shaolin Hippo. He is meditating and breathing animation was implemented.

See Pictures Above....Animation to be presented in class.

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Update: Legend of the Drunken Swine



Today I continued doing the color concepts in Flash, with animations. Though these animations at this time are small (Candle Flicker) they are still key to the scene. No I will do one more area and then proceed onto the character animation (drunken swine)stumble for the main character Pork Chow Mien.

Above are colored shot of the forest area and the inner temple.

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Tuesday, January 20, 2009

Project 1: Legend of the Drunken Swine




Update 1-20-09:
After the weekend I did some revising to the scenes. For one the wooded area with the mountain in the distance, I wanted to make it feel a bit of like fall, in doing that I had Incorporated some falling leaves to run continuously so that it would feel like the player was battling or traveling for along period of time but in a quick sense, Example in a fight sequence it would transition form fall to winter in a matter of attacks.

Several concept sketches for additional areas were also sketched over the weekend (posted above). Also character(s) both playable and non-playable were also developed further, a Shoulin Hippo and Pork Chow Mien drinking to be Incorporated in the final outcome.

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Friday, January 16, 2009

Project 1: Legend of the Drunken Swine






My vision for this project is simple, develop art for three combining levels for the game, as well as drop in an animation of the main character. He is based on movement developed from the Chinese Martial Art Style Drunken Fist or Drunken Boxing.

The art style is a choice of bright yet soft colors depending on the "mood" of the game, since it is a fighting game I want to blend the styles as seen in movies like Hellboy 2, House of Flying Dagers, and Hero. It is very vibrante yet soft and flowing with the energy of martial arts.

References: Hellboy 2, House of Flying Daggers, Hero, Legend of the Drunken Master
Drunken Fist style of Self Defense and Martial Arts culture as related to China.

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Tuesday, January 13, 2009

Project 1



Art

Idea: Legend of the Drunken Swine

Concept: Design playable areas in flash 2d art style with full color. Concept designs for character are in process and will begin the animation for the swine.

Objective for this project: Going to animate pig movement in the style of drunken fist a form of chinese martial arts with character stagering as if he was drunk. Still keeping true to the style of drunken fist, the movement of character flow with his attacks.

Status to date: The character concepts for main character "Pork Chow-Mien" starting design concepts for area level.

Satrted Diesign concepts for playable area. Game story and flow chart to be done for Thurs. class. (For artistic purposes)

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Tuesday, January 6, 2009

Presentation: Influencing Developer

Oral Presentation on Hideo Kojima

Presentation Day: Thurs. January 22

Ojective: Deliver a oral presentation to explore how the developer thinks and his motivation. Using communication as well as visuals.

Presentation Time: 5 - 10 Minutes

Blog Test

Track: Art

This is a test of the Chicanomation Ink Broadcast System, this is only a test.....
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